Love, Money, Rock 'N' Roll



The Russian Katawa Shoujo” is how Everlasting Summer was nicknamed by the visual novel community upon its English release in 2014, mostly due to how it originated as if spontaneously from an imageboard. I got out of the whole chan culture around the time the edgelord thirteen year olds started flooding it. Which, really, aside from the somewhat shared origins, Everlasting Summer doesn't really have a whole lot in common with Katawa Shoujo that isn't absolutely standard for the form, so let's let the comparisons drop there.

However, they can be quite powerful when they are done right, especially in regards to the story, the artwork and the characters. This isn't a game you will play once and everything will be the same, no matter what you do: there's so many endings that you are almost encouraged to play it several times just to see them all, and getting all of them requires some genuine effort.

Perhaps in the endings for other characters this would be true as well. As of now, this is the only time a player can hear a conversation louder than the music. First, the girls themselves were deliberately designed so that they'd be a little bit off. With the abysmal quality of games released by SakuraGame it was only a matter of time before new tides of criticism would flow their way.

Even Russian gamers themselves have a somewhat skeptical attitude towards locally produced video games. All things considered, there are very few bad things one can say about Everlasting Summer, except maybe that it's a tad too simple in regards to the player's role in the grand scheme of things.

If you want to know more about Everlasting Summer then you may visit Soviet Games support center for more information. Other than the minor details in the story and the character graphics, it's quite a decent game. In most of the endings, this is seemingly played straight when Semyon wakes up.

Made even more ludicrous by a disclaimer at the beginning claiming that all of the girls in the ImprovComedy game are at least 18 years of age Except Ulyana of course, who is obviously younger than the others, but she doesn't have any sex scenes at all (although she does have a few spots of fanservice which are kind of disturbing when you think about it).

The writing doesn't help, either: Everlasting Summer has an uncommon writing style for a visual novel, going out of its way to add descriptions about a speech after the fact, not unlike a regular novel but rather unbefitting of an ADV-style VN. Such minor stylistic choices actually end up making the pace even slower than it would otherwise be.

After that, play the game again selecting all the choices listed here, and Yulya's route will start. Unless you marathon through at least five playthroughs and have made a start on your sixth, all without quitting, her appearance on this screen will be long before you encounter her in game.

A lot of games start us off with amnesia, but Who Am I goes all the way with the premise. It is not so common to have effects like these for indie visual novels games, but they did it really well. It wasn't too difficult and time consuming to get through all the different route and endings.

Again, I don't think the writers intended that all the characters would grate on me. But they did, and that actually ended up being in service to the plot. Slightly less meta, the overall mechanism of the game isn't about getting closer to girls. She has no problem with being alone and can sometimes be seeing practicing sports by herself, but nonetheless, she still maintains friendships with other characters like Slavya.

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